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愛滋議題手遊《愛說不說2》:結合社會關懷與創新互動 推動正確衛教 Mobile Game on HIV Issues "Do You Really Want to Know 2: Before Love" Combines Social Awareness and Innovative Interaction to Promote Correct Health Education

melody huang

Updated: Oct 17, 2024

- SDGs3: Good Health and Well-being -
By: 黃文妤 Melody Huang

由台灣愛滋病學會與遊戲熵(GAMTROPY)合作開發的手機遊戲《愛說不說2:在愛之前》,自2024年推出後,成功帶動社會對HIV(人類免疫缺陷病毒)議題的關注。這款遊戲以感染者的日常生活為視角,探討如何從HIV初期診斷到與病毒共存的歷程,通過玩家的互動來體驗感染者的心路歷程,進而推廣正確的
HIV知識與U=U(測不到病毒即無傳染力)的理念。

The mobile game Do You Really Want to Know 2: Before Love, co-developed by the Taiwan AIDS Society and GAMTROPY, has successfully raised public awareness about HIV (Human Immunodeficiency Virus) since its launch in 2024. The game explores the everyday life of an HIV-positive individual, focusing on the journey from initial diagnosis to living with the virus. Through player interaction, it allows users to experience the emotional challenges faced by HIV patients, while also promoting accurate HIV knowledge and the U=U (Undetectable = Untransmittable) message.


遊戲熵共同創辦人吳少辰說,這款遊戲的創作靈感源於社會議題的深度探討,遊戲設計結合了娛樂性與教育性。他表示:「我們希望玩家在享受遊戲的過程中,也能了解到HIV感染者面對的挑戰,並能夠減少社會上的污名化。」遊戲的玩法設計模擬了現代社交媒體的互動形式,讓玩家透過對話與情境選擇來推進劇情發展,最終影響遊戲結局。

Boris Wu, co-founder of GAMTROPY, explained that the inspiration for the game came from a deep exploration of social issues, integrating both entertainment and education. "We hope that while players enjoy the game, they also learn about the challenges faced by people living with HIV, helping to reduce societal stigmatization," Wu said. The gameplay simulates modern social media interactions, allowing players to drive the narrative through dialogue and situational choices, ultimately influencing the game's outcome.

遊戲熵的創新與挑戰

GAMTROPY's Innovation and Challenges


吳少辰在訪談中強調,團隊的目標是透過娛樂性來吸引玩家,然後逐漸滲透教育內容,使玩家在無形中學習到HIV相關的知識。他也提到,HIV議題是台灣愛滋病學會主動邀請遊戲熵進行合作的主題。這款遊戲的出現填補了市場上對HIV議題探討的空白,透過創新的互動方式帶來社會影響。

In an interview, Wu emphasized that the team's goal was to attract players with entertainment value, gradually incorporating educational content so that players unconsciously absorb HIV-related knowledge. He also noted that the Taiwan AIDS Society proactively invited GAMTROPY to collaborate on the HIV theme. The game fills a gap in the market by addressing HIV topics through innovative interactive methods, aiming to create a social impact.

然而,吳少辰也坦言,推廣社會議題的遊戲往往在商業化上遇到挑戰,因為這類遊戲的受眾較為有限。雖然如此,他仍然相信,通過長期的推廣與合作,這類遊戲將能夠慢慢滲透到「同溫層」以外,尤其是那些對HIV議題關注較少的群體。

However, Wu admitted that promoting games on social issues often faces commercialization challenges due to a relatively limited audience. Despite this, he remains confident that through long-term promotion and collaboration, such games will eventually break out of their "echo chambers" and reach groups less familiar with HIV issues.

台灣愛滋病學會的角色與挑戰

The Role and Challenges of the Taiwan AIDS Society


與遊戲熵合作的台灣愛滋病學會,在這款遊戲的開發過程中扮演了關鍵角色。他們提供了專業的醫療知識,並共同制定了如何呈現HIV感染者生活經驗的劇情框架。學會的發言人陳冠州在訪談中提到:「我們希望通過遊戲,讓大眾能夠體驗到HIV感染者在面對社會壓力和自我揭露時的心境,這樣可以幫助減少社會對感染者的誤解和歧視。」

The Taiwan AIDS Society played a crucial role in developing the game by providing professional medical knowledge and collaborating on how to portray the experiences of HIV-positive individuals. Spokesperson Chen Kuan-Chou mentioned in an interview, "We hope that through the game, the public can experience the emotional states of those facing societal pressure and self-disclosure, which can help reduce misunderstandings and discrimination against HIV patients."

陳冠州還強調,HIV的污名化仍然是台灣社會面臨的主要挑戰之一。他指出,很多人因為害怕被標籤而不願意進行篩檢或接受預防性投藥,這使得早期發現與治療的機會被錯失。此外,部分感染者因過去在醫療環境中的負面經驗,導致他們不願意及時就醫,這進一步影響了他們的健康管理。

Chen also highlighted that HIV stigmatization remains one of the main challenges in Taiwanese society. Many people avoid getting tested or receiving preventive medication out of fear of being labeled, which leads to missed opportunities for early detection and treatment. Moreover, some patients, due to past negative experiences in medical environments, are reluctant to seek timely medical care, further impacting their health management.

U=U理念的推廣與未來發展

Promoting the U=U Concept and Future Development


台灣愛滋病學會在推廣U=U理念上也面臨挑戰。U=U,即「測不到病毒量等於無傳染力」,已成為全球醫療界共識,但陳冠州表示,雖然專業人士大多已經接受這一觀念,但在一般社會中,仍有許多人對此抱持懷疑態度。他提到:「即使是非HIV專科的醫療人員,對U=U的理解也可能不足,這需要進一步推廣與教育。」

The Taiwan AIDS Society also faces challenges in promoting the U=U concept. U=U, or "Undetectable = Untransmittable," is now widely accepted in the global medical community. However, Chen pointed out that while most professionals have embraced the concept, many in the general public remain skeptical. "Even non-HIV specialists in the medical field may not fully understand U=U, which requires further promotion and education," he said.

未來,台灣愛滋病學會計劃通過更多元的媒體和互動形式來擴大U=U的影響力。除了與遊戲熵合作開發遊戲外,學會還將推出四十周年紀念影片,回顧台灣愛滋病防治的歷史,並計劃與更多社群媒體、網紅合作,擴大知識普及的範圍。

Looking ahead, the Taiwan AIDS Society plans to expand U=U's influence through various media and interactive formats. In addition to collaborating with GAMTROPY on game development, the Society will release a 40th-anniversary documentary highlighting Taiwan's history of HIV prevention and plans to partner with social media influencers to broaden knowledge dissemination.

遊戲推動社會變革的潛力

The Potential of Games to Drive Social Change


《愛說不說2:在愛之前》展示了數位遊戲在社會議題教育中的潛力。通過結合娛樂與教育,這款遊戲成功地將HIV議題帶入了更多人的視野,幫助打破對愛滋病的污名化。陳冠州表示,雖然遊戲本身無法立即改變所有人的想法,但它確實是一個有效的工具,能夠逐步影響社會對HIV感染者的看法。陳冠州總結道:「只要這些資訊不斷傳播,社會總會在某個時刻開始接受它,進而消除對HIV的恐懼與偏見。」

Do You Really Want to Know 2: Before Love demonstrates the potential of digital games to educate the public on social issues. By combining entertainment with education, the game successfully brings the topic of HIV to a broader audience, helping to break down the stigma surrounding AIDS. Chen Kuan-Chou noted that while the game may not change everyone's views immediately, it is an effective tool that can gradually shape society's perception of HIV-positive individuals. "As long as this information continues to spread, society will eventually begin to accept it, and the fear and prejudice towards HIV will diminish," Chen concluded.

遊戲與社會議題的結合,無疑將成為未來推廣公共衛生知識的重要手段。隨著台灣愛滋病學會和遊戲熵的持續合作,我們期待看到更多類似的數位工具,推動社會對於愛滋病及其他公共健康議題的更深入認識與接受。

The integration of games with social issues will undoubtedly become a crucial method for promoting public health knowledge in the future. With the continued collaboration between the Taiwan AIDS Society and GAMTROPY, we look forward to seeing more digital tools like this, fostering deeper understanding and acceptance of HIV and other public health issues in society.

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