愛滋議題手遊《愛說不說2》:結合社會關懷與創新互動 推動正確衛教 Mobile Game on HIV Issues "Do You Really Want to Know 2: Before Love" Combines Social Awareness and Innovative Interaction to Promote Correct Health Education
The mobile game Do You Really Want to Know 2: Before Love, co-developed by the Taiwan AIDS Society and GAMTROPY, has successfully raised public awareness about HIV (Human Immunodeficiency Virus) since its launch in 2024. The game explores the everyday life of an HIV-positive individual, focusing on the journey from initial diagnosis to living with the virus. Through player interaction, it allows users to experience the emotional challenges faced by HIV patients, while also promoting accurate HIV knowledge and the U=U (Undetectable = Untransmittable) message.
Boris Wu, co-founder of GAMTROPY, explained that the inspiration for the game came from a deep exploration of social issues, integrating both entertainment and education. "We hope that while players enjoy the game, they also learn about the challenges faced by people living with HIV, helping to reduce societal stigmatization," Wu said. The gameplay simulates modern social media interactions, allowing players to drive the narrative through dialogue and situational choices, ultimately influencing the game's outcome.
In an interview, Wu emphasized that the team's goal was to attract players with entertainment value, gradually incorporating educational content so that players unconsciously absorb HIV-related knowledge. He also noted that the Taiwan AIDS Society proactively invited GAMTROPY to collaborate on the HIV theme. The game fills a gap in the market by addressing HIV topics through innovative interactive methods, aiming to create a social impact.
However, Wu admitted that promoting games on social issues often faces commercialization challenges due to a relatively limited audience. Despite this, he remains confident that through long-term promotion and collaboration, such games will eventually break out of their "echo chambers" and reach groups less familiar with HIV issues.
台灣愛滋病學會的角色與挑戰
The Role and Challenges of the Taiwan AIDS Society
The Taiwan AIDS Society played a crucial role in developing the game by providing professional medical knowledge and collaborating on how to portray the experiences of HIV-positive individuals. Spokesperson Chen Kuan-Chou mentioned in an interview, "We hope that through the game, the public can experience the emotional states of those facing societal pressure and self-disclosure, which can help reduce misunderstandings and discrimination against HIV patients."
Chen also highlighted that HIV stigmatization remains one of the main challenges in Taiwanese society. Many people avoid getting tested or receiving preventive medication out of fear of being labeled, which leads to missed opportunities for early detection and treatment. Moreover, some patients, due to past negative experiences in medical environments, are reluctant to seek timely medical care, further impacting their health management.
The Taiwan AIDS Society also faces challenges in promoting the U=U concept. U=U, or "Undetectable = Untransmittable," is now widely accepted in the global medical community. However, Chen pointed out that while most professionals have embraced the concept, many in the general public remain skeptical. "Even non-HIV specialists in the medical field may not fully understand U=U, which requires further promotion and education," he said.
Looking ahead, the Taiwan AIDS Society plans to expand U=U's influence through various media and interactive formats. In addition to collaborating with GAMTROPY on game development, the Society will release a 40th-anniversary documentary highlighting Taiwan's history of HIV prevention and plans to partner with social media influencers to broaden knowledge dissemination.
Do You Really Want to Know 2: Before Love demonstrates the potential of digital games to educate the public on social issues. By combining entertainment with education, the game successfully brings the topic of HIV to a broader audience, helping to break down the stigma surrounding AIDS. Chen Kuan-Chou noted that while the game may not change everyone's views immediately, it is an effective tool that can gradually shape society's perception of HIV-positive individuals. "As long as this information continues to spread, society will eventually begin to accept it, and the fear and prejudice towards HIV will diminish," Chen concluded.
The integration of games with social issues will undoubtedly become a crucial method for promoting public health knowledge in the future. With the continued collaboration between the Taiwan AIDS Society and GAMTROPY, we look forward to seeing more digital tools like this, fostering deeper understanding and acceptance of HIV and other public health issues in society.
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